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发表于 2016-4-23 20:40:19 | 显示全部楼层 |阅读模式

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Hi Guys,
Please post any questions, anomalies and bugs in this thread to make it easier to communicate and discuss things.

I have answered the most common questions below.

Thanks,
Chris.

If you're getting crashes when spawning into the cockpit, delete the following folder:
Saved Games\DCS.openalpha\Config\Input\Hawk
Re-assign your control inputs and it should be fine.
Please report all bugs into the Bugs forum section.

Some commonly asked questions:
Q: Why don't my rudder pedals steer Hawk on the ground anymore?
A: With the EFM comes independent differential toe brakes and nose wheel steering has been taken away (as per real aircraft). You need to set these in your control options.
The harder you press on the pedal the harder the brakes will be applied.
The rudder will become effective around 50knts and able to steer the Hawk on the ground at that speed.
Default keys for diff brakes are:
Left Shift + W = Left wheel brake
Left Alt + W = Right wheel brake

Q: I've seen on lots of videos that the Red Arrows land and keep their nose up whilst rolling down the runway, is this possible?
A: Yes absolutely.
You are aiming for 90knts during take off to pull back on the stick to raise the nose. You'll "unstick" from the runway between 120 and 140knts depending on your weapons armament as per the real aircraft.
You'll notice a big engine difference with the EFM so with full throttle on roll out (take off) you'll reach 90knts quickly and may miss that point. I'd suggest a power setting around 85-90knts to see the full effect.
For landing, you want to touch down around 120-140knts depending on load-out. Keep the stick back to keep your nose in the air until it drops to the ground around 90knts.

Q: It seems the wheel brakes are very efficient and you can stop on the runway very quickly.
A: They are true to life and the Hawk brakes are very efficient. Make sure you have anti-skid switched on before landing and gently apply pressure on your toe brakes until you come to a stop.

Q: I see an anti-skid amber caption on the warning panel, why is this?
A: With the EFM we have introduced anti-skid functions. The default operating procedure is to have anti-skid off until you taxi-out onto the runway.

Q: When flying low and fast I notice a wobble in the aircraft, why is this?
A: We have introduced a ground effect to the aircraft. When you fly low and fast you will notice a wobble and sometimes a jerk upwards and downwards. Again this is based on real life pilot feedback.
The ground effect will actually effect the flight dynamics of the aircraft and it is not just an animated feature. You can notice it more with the gun sight switched on. We are still tweaking this effect.

Q: I noticed that in a recent 1.5 update the trim got messed up, will this effect the EFM?
A: No, with the EFM comes a new trim system. Make sure you set the trim to your desired joystick settings. Default DCS keys will also work.

Q: I like the new aircraft sounds, are they the final ones?
A: No. We are still working on sounds; tweaking the internal cockpit ones and introducing new external ones that you will hear over multiplayer and external view.
Your feedback is important to us on this one, please give us your thoughts.

Q: Has the sidewinder lock tone been introduced?
A: Yes, seek tone and lock tone are now introduced. We are still tweaking these.

Q: Did the sight control box get implemented?
A: No not in this build. We are still working on this system and it's not as easy as everything thinks to implement. We will announce when it's functional in the future.

Q: Is the module out of Beta now that EFM is released?
A: No, there are still more things we want fully working before this happens.

Q: Are radios working?
A: Partially. You can talk to ground crew and use the AM radios. We are still having issues using UHF right now and are working through the problems.
You need to make sure all VHF AM radio comms panels are switched on, plus the radio control box (just below the lighting panel).

Q: Did the radio crash problem get fixed?
A: Yes, you should not get any crashes now with radios.

Q: Did the weapons selector switch get fixed?
A: Not for this build no. We are still working on the core changes that happened with DCS which affected the weps selector switch. For now, select B to release any weapon.
We have a solution we are working through and testing.

Q: I'm getting low FPS whilst in the updated cockpit with the new textures, why?
A: We now have 3 options you can chose from for cockpit textures; High, Medium and Low. These are set in the Options, Special, Hawk tab.
High is 4096 x 4096, Medium is 2048 x 2048 and low is 1024 x 1024.
Set your desired option based on your PC performance here.
High is intended for very powerful beefy PC's.

Q: Is the Hawk VR compatible?
A: Yes. As DCS is VR ready so are the aircraft modules within it. We have tweaked the 3D model and lighting to give you a great VR experience flying the Hawk.
Try different textures settings (High, Medium, Low) to get the best graphics experience with your headset.

Q: How realistic is the new Hawk flight model?
A: Very!! We have had 6 independent real life Hawk Air Force and Navy pilots give us excellent feedback which we have tweaked to give you the most realistic flight model ever produced on the Hawk for a simulation. A senior representative from BAE Systems is also very excited by flying it and said the Hawk "quirks" were spot on.

Q: Does this mean it will become AFM or PFM?
A: The AFM (Advanced Flight Model) and PFM (Professional Flight Model) are designations used by ED on their own modules.
EFM (External Flight Model) are 3rd party developers designation.
The Hawk flight model, as we see it, is to a professional level as mentioned above.

Q: What weapon changes have been made?
A: We have introduced the Aden gun pod, replacing the stock UPK.
This is still being tweaked in terms of actual performance, sounds, textures, Etc. and expect to see future updates on this.
We have also introduced the LAU-7 launcher for the Aim-9 missiles.
Mission designers will need to change the load-out of Hawks in their missions to accommodate these changes.
We are also working on custom bombs and practice bombs which will be introduced in the future.

Q: When will it come out for 1.5.3?
A: We are aiming to release for the next 1.5 patch (we don't have a date from ED yet). Issues that may come up during the next few weeks on 2.0.2 will be incorporated into the 1.5 patch and vice versa until DCS2 becomes the most up to date release version.

Q: How can I help VEAO make better products?
A: Please give us constructive criticism on Hawk. Ask questions, post bugs and contact us.
You can become a VEAO tester and help us develop better products in the future. Send a PM to Ells on how to do this.

Q: What is next for VEAO and where is my P-40F?
A: With the release of the EFM to the public some of the team will remain on fixing issues on Hawk that come up over the next few weeks. The remainder of the team will switch focus back onto P-40F to get it out the door to you.
Keep an eye on our Facebook page and on these forums for further details.

I'd like to thank you for your patience in waiting for the release of the module and this big update and we hope you enjoy flying the EFM as much as we do.

Chris and the Team.
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